Ranking Every Single Souls Boss: #79 - #60
Ranking Every Souls Boss
#79 - #60
The boss fights within the Souls series are some of the most compelling, dynamic and challenging in the industry. Many of them demand excellence when approached. They do not give quarter and we, the player, expect none. You must master the mechanics, persist through death, and, above all, learn from your mistakes in order to come out victorious. Regardless, some fights were clearly superior to others and, in order to make my opinions a little more balanced, I devised a five category, 50-point system to rank each of the bosses. The categories are Gameplay, Lore, Originality, Challenge, and Entertainment. Below, I go into detail about each category which I encourage you to read because it informs the bosses point totals. For example, Challenge is not just about how difficult it is but also about whether or not the difficulty is organic and fair (looking at you Ancient Dragon). Additionally, I'd like to note that I'm not including the Chalice Dungeon bosses on this list. Thanks for reading and please enjoy full list!Gameplay
This encompasses the actions that you're taking during a boss. Are you frantically trying to avoid attacks and desperately chuggin Estus or are you trying to dodge randomly falling platforms that will instantly kill you. The way that a fight utilizes interesting mechanics will increase this score such as the tense Executioner Chariot battle while poor design choices will hurt this score like the Bed of Chaos falling platforms.
Lore
Lore takes a few aspects of a fight into account. This include the quality of the backstory of the character, the amount of investment you have when facing them, and overall environment and aesthetics of a fight. Are you fighting some random dude in a nondescript cave with no pertinence to the story or are battling a legendary figure of old in a glorious cathedral? Much of the time, the quality of the location and relevance of the story can be enough to elevate a boss into excellence.
Originality
How original is the concept for this boss? Is this the same design that From Software used before or is it something fresh? A unique design goes a long way in making a boss memorable. Large dudes with big swords and growling, burning demons are fairly commonplace but can set themselves a part with interesting mechanics or move sets.
Challenge
Not only does this score take into account the actual difficulty of a boss but also how 'fair' it is. What this means is whether or not a player can anticipate and counter a bosses attacks, no matter how difficult they are. The best bosses are demanding in terms of reaction time but never unfair in either their move set or how much damage they do (looking at you Ancient Dragon).
Entertainment
This score is more about gut reaction to a boss. How much fun did I have when fighting it? Was it exciting and interesting? Did I get a rush of adrenaline when defeating it or was it merely a roadblock before getting to the better battles? It's hard to define and tabulate what gives certain encounters that elusive magic but some have it and some don't.
Without further adieu, here's number 79 through 60 of the best bosses in the Souls series!
79. Dirty Colossus
Gameplay - 7.4 * Lore - 5.0 * Originality - 4.5 * Challenge - 7.2 * Entertainment - 6.5
Total - 30.6/50.0
I must admit that I had to look up a video in order to remember the mechanics of this fight, indicating that the fight wasn’t all that memorable in the first place. Regardless, the boss battle is relatively straightforward, with hefty swings from his front arms and ranged, poisoning attacks. While these are easy enough to avoid, if you are struck by one of the poisoning attacks, it becomes a much more difficult fight as the poison will not only continuously damage you but also restrain your movement. It’s a fun battle with a bit of tension though experienced Souls players should find little difficulty taking him down
78. Phalanx
Gameplay - 4.8 * Lore - 4.3 * Originality - 8.5 * Challenge - 7.1 * Entertainment - 6.1
Total - 30.8/50.0
The first, true boss fight in the history of Souls, Phalanx forces players to consider their movements and item selection carefully. The boss itself deals no damage but instead surrounds itself with shield bearing blobs that can stab the player with their spears. Cleverly, Demon’s Souls pits you against one of these blobs in an earlier area and gives you the tools to deduce that they are weak to fire. If you’re able to discover this, you’ll then be able to use the Turpentine that you found in the same area to deal immense damage to Phalanx. This sort of environmental instruction and progression really elevates this encounter, allowing you to discover the secret to success in a naturalistic way. Otherwise, the battle itself is fairly mundane, slowly cutting down blobs until you get to the bigger blob.
77. Curse-Rotted Greatwood
Gameplay - 5.1 * Lore - 6.8 * Originality - 7.6 * Challenge - 5.7 * Entertainment - 5.8
Total - 31.0/50.0
A lot of boss lists for Dark Souls III have this boss significantly lower but I don’t really understand why. Sure, it’s pretty annoying trying to find weak spots and not altogether challenging when doing so but it’s got a lot of positives going for it as well. First off, the imagery of a massive tree coming to life to destroy you is startling and epic, especially when it rolls its vast bulk across the entire arena at you. The gimmick is fairly easy to understand, popping the herpes bubbles, but the whole execution of the fight was well done. From the atmospheric praying of the villagers during the initial awakening of the Greatwood and to the floor-smashing arena switch and the growth of new, gnarly limb, I enjoyed the concept and execution of this fight despite it not being all that challenging or diverse.
76. Blood Starved Beast
Gameplay - 6.2 * Lore - 6.8 * Originality - 6.2 * Challenge - 5.8 * Entertainment - 6.2
Total - 31.2/50.0
As one of the early game bosses in Bloodborne, Blood-Starved Beast can certainly present a potent challenge to new players. Emitting a high-pitch wail, her disgusting meat flaps flop around in a fittingly disturbing way, intimidating anyone unused to her vile representation. Eventually, she'll become poisonous, detonating certain areas with a poison cloud, slowly deteriorating your health bar. However, once you 'get' the fight, she becomes vastly easier. Literally all you have to do is hug her left side and all of her attacks miss you. Every single one sweeps right by you allowing for an easy hit on her back. It's so easy that I can confidently say that she is the easiest boss in the entire game for me at this point, deteriorating her lasting appeal and significantly reducing her overall score.
75. Taurus Demon
Gameplay - 7.2 * Lore - 6.0 * Originality - 5.0 * Challenge - 6.5 * Entertainment - 6.9
Total - 31.6/50.0
The first, true difficulty hurdle that every Dark Souls player must overcome comes in the form of the Taurus Demon. Intimidation is the key here and, for new players, the Taurus Demon does this expertly, jumping down to the narrow castle wall that you're following and charging you with vicious swings from a gargantuan greataxe. The music does a ton to sell this fight as well with a boom orchestral piece blasting in the background as you narrowly avoid his attacks. Appropriately, this fight will really demonstrate your mastery of Dark Souls when you return in NG+ because the Taurus Demon telegraphs all of his swings, offering plenty of time to dodge and avoid. So despite the incredible location and gauntlet for new players, the Taurus Demon simply doesn't hold strong in the long run, becoming a normal enemy by the end of the game.
74. Moonlight Butterfly
Gameplay - 5.6 * Lore - 7.8 * Originality - 8.3 * Challenge - 4.5 * Entertainment - 5.7
Total - 31.9/50.0
It's quite a sight to first see the Moonlight Butterfly descending. Ethereal and majestic, it's leagues apart from the twisted Demon bosses that you have faced thus far in your journey. The music softly helps imbue the creature with a sort of magic, delicately weaving piano rhythms back and forth. It feels strange to try and kill such a thing but you do and it's really not much of fight. With a grand total of three attacks, you can easily dodge two of them, while the third is aggravatingly difficult to avoid. By all appearances, the boss 'battle' of the Moonlight Butterfly is more about the experience than the combat itself and, in that respect, the Moonlight Butterfly succeeds.
73. Centipede Demon
Gameplay - 6.8 * Lore - 6.1 * Originality - 6.2 * Challenge - 6.3 * Entertainment - 6.8
Total - 32.2/50.0
Devilish in design and borderline unfair in execution, the Centipede Demon has one of the most diverse appearances in the Souls series for a demon boss. Not a lumbering brute with horns and a giant weapon, this demon instead has tentacle-like arms shaped like centipedes, crawling legs and all. Not only that but, you can actually sever these appendages and they will become miniature insect enemies that will chase you around the arena. That design is just plain awesome. However, the location where you battle this monstrosity, a lava filled cave, actually detracts from the overall experience because it forces you to battle on thin, lava-less surfaces, unable to truly engage with the boss. Without the ring, an excellent fight becomes little more than a slog of waiting and dodging and waiting and dodging until the boss finally decides to join you where you can strike it.
72. Old Monk
Gameplay - 5.0 * Lore - 5.0 * Originality - 10.0 * Challenge - 5.0 * Entertainment - 7.5
Total - 32.5/50.0
Obviously, this boss is difficult to rate since it also depends on whether or not you do battle with a human opponent or not. If you don't, the NPC invader is not all that difficult and it sort of saps the pleasure from the fight. If you do though, the fight can truly be something glorious. It's also important to note how revolutionary this idea was. This had never been done before. Have a player become the final boss of an area? That's crazy and inventive and exciting. The easiest 10.0 that I've given was to this fight and originality. Really more of an exercise in creativity than a definable boss but the sheer ingenuity of it deserves serious props.
71. Ruin Sentinels
Gameplay - 7.4 * Lore - 5.1 * Originality - 4.7 * Challenge - 7.8 * Entertainment - 7.6
Total - 32.6/50.0
One of the first challenging encounters in Dark Soul II, the Ruin Sentinels attack as a trio if you immediately drop down or as one then two if you kill the first one on the initial platform that you drop down on. Fighting three of them is extremely difficult and not that rewarding but fighting the one then the other two feels natural, allowing you to learn the moveset of the first one to apply to the second half of the fight. Using a shield and managing your stamina correctly become huge parts of this battle and it punishes those without self-discipline, just like it should. I'm a fan of this fight from a purely mechanical structure with each boss figure spending enough time recovering from their attacks to get in a few, solid counter hits. As for the lore and look of this boss, it's pretty sparse. Their thin, spindly stature is relatively different from the majority of bulky knight bosses but their armor is nondescript, the arena is a shabby, stone room, and you fight these same enemies later in the game as regular enemies. So, despite how much I appreciate the combat, it's tough to enjoy it as much as I could have.
70. Nashandra
Gameplay - 4.3 * Lore - 8.7 * Originality - 7.6 * Challenge - 5.6 * Entertainment - 6.5
Total - 32.7/50.0
69. Cleric Beast
Gameplay - 6.8 * Lore - 7.4 * Originality - 6.5 * Challenge - 5.4 * Entertainment - 7.1
Total - 33.2/50.0
68. Mergo's Wet Nurse
Gameplay - 5.3 * Lore - 8.2 * Originality - 8.4 * Challenge - 5.4 * Entertainment - 6.1
Total - 33.4/50.0
67. Gaping Dragon
Gameplay - 6.5 * Lore - 6.3 * Originality - 8.7 * Challenge - 5.8 * Entertainment - 6.4
Total - 33.7/50.0
66. The One Reborn
Gameplay - 6.2 * Lore - 8.8 * Originality - 8.6 * Challenge - 4.5 * Entertainment - 5.7
Total - 33.8/50.0
65. High Lord Wolnir
Gameplay - 5.3 * Lore - 8.3 * Originality - 7.8 * Challenge - 5.6 * Entertainment - 7.0
Total - 34.0/50.0
64. Old Demon King
Gameplay - 7.6 * Lore - 5.9 * Originality - 4.7 * Challenge - 7.8 * Entertainment - 7.6
Total - 34.1/50.0
Here we are, half way through the list and we're already into some pretty damn good fights. As one of the few demonic fights in the base game of Dark Souls III, the Old Demon King is a bruiser through and through. He hits hard, he punishes those who stay too close to him for too long and he has massive AoE blasts that take some time to get accustomed to. Much more of a hit and run boss than a spam attack boss, this guy takes some time to defeat properly and you couldn't really ask for a more interesting arena. Piles of dead demons litter the ground, giving the impression that the beast before you might actually be the last one there is. So, up until the end, the boss is an enjoyable if expected romp against a Dark Souls demon boss. But then, at the very end, you'll notice that his legs give out on him and he loses most of his moveset, instead sadly swinging his hammer in vain. There's a strange melancholy about the scene. He may be the last of a generation, the last vestige of the Bed of Chaos and the witches of Izalith, and he's reduced to this pathetic rubble. It's a great moment that gives the boss a wordless depth and I appreciate that sort of little detail.
63. Iron Golem
Gameplay - 7.7 * Lore - 6.3 * Originality - 6.2 * Challenge - 6.6 * Entertainment - 7.5
Total - 34.3/50.0
62. Demon of Song
Gameplay - 6.5 * Lore - 6.5 * Originality - 9.6 * Challenge - 5.2 * Entertainment - 6.7
Total - 34.5/50.0
61. Darkbeast Paarl
Gameplay - 7.5 * Lore - 5.7 * Originality - 7.1 * Challenge - 6.7 * Entertainment - 7.6
Total - 34.6/50.0
60. Old Iron King
Gameplay - 6.7 * Lore - 9.3 * Originality - 5.0 * Challenge - 7.0 * Entertainment - 7.0
Total - 35.0/50.0
Thanks for reading!
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